
Mike Adams
27/4/03
www.smallbattles.co.uk
I’ve just
returned from a
very tiring day in London and now my headache has subsided my head is
buzzing
with creativity. This document is a brain dump of ideas and
observations from
the day…
Ancients
Nothing to
observe here. I
don’t know whether that was because there was little to excite, or
whether I am
focused on other periods at the moment so didn’t notice.
Vendel
Miniatures were
there again, and I would recommend their Greek Hoplites if that is your
thing.
Dark Ages & Medieval
I bought Shieldwall,
the WAB supplement for the Dark Ages, as planned. The internal
pencil
art is not up to the usual high standard, but the photographs are great
and I am
not disappointed. It seems to concentrate on the c.1000 AD period,
which is my
main interest so fine by me.
I’m pleased to
see a lot of
group bases in Shieldwall, which is similar to my own basing regime,
rather
than the traditional (and unworkable) individual basing scheme for
Warhammer.
The WAB El
Cid game
from the Newark Irregulars was excellent, as expected. I have a couple
of
photos from that game.
I note that the Perry
Miniatures Crusader/Norman cavalry looked superb on their stand. I
like the
fact that they look true to scale. It seems that now we’ve finally
decided to
stop the pretence of calling 25mm’s 25mm when they are in fact 28mm,
designers
have pushed the scale upwards to 30mm+. I find this incredibly annoying
and it
is the reason I do not buy any more Gripping Beast. The last models I
bought
were 32mm high and so ridiculously overscale that they are unusable.
The Crusader
Miniatures
models are quite nice, but they’re really about 10 years too late. With
Perry
Miniatures, Foundry, Gripping Beast and Old Glory to contend with, well
the
competition are just too good.
Samurai
I saw no Samurai
games, but
noted the following:
- Dixon
Minaitures Samurai
- Perry
Miniatures Samurai
- Samurai
Wars from West Wind Productions
- Naginata
rules from Strategem
Dixon
Miniatures Samurai are
still the best for skirmish wargaming.
The older models are crude, but there have been many newer models which
retain
the same style but with better detail and proportion. The range is very
large
and the models are full of character.
Perry
Miniatures Samurai are of
course superb, but the Perry style is
ultra-realistic and is more appropriate to armies rather than
characters where
it is nice to have exaggerated poses and features. Of course a Perry
Samurai
army would look superb, but for skirmish I still rank Dixon the best.
Samurai Wars looked surprisingly good, despite the
mediocre cover
and the sales presentation. What impressed me most was the high quality
of the
internal art, clearly the work of a professional artist (better than
the cover)
and did a fantastic job of evoking atmosphere. This should not be
underestimated. The actual rules are very simple, on only a few pages.
They
seem to be in the style of RPG combat rules or the old Featherstone
skirmish
rules style, using dice against characteristics to perform tasks, and
relying
on the scenarios and character sheet to provide specific skills and
attributes.
I do not favour this approach at all, but the book is consequently
great for
scenarios and characters.
Overall, Samurai
Wars is
nearly but not quite worth the £13 price. I guess you can’t win
here. Either
it’s not got high enough production quality/artwork, or it’s too
expensive! I
think the point is that you must start with a very good product.
Dressing it up
can increase sales, but if you get it wrong it will be
counter-productive.
Naginata is based on Spear Song by Steve Winter.
Superficially it doesn’t look too bad, but looking deeper it doesn’t
excite. These
days I expect much more from rules, mainly because the faults of old
rules are
so well known there is no excuse for reproducing them, and Games
Workshop have
raised the standard for rules in general.
Horse & Musket
Is it just me,
or was Horse
& Musket notable for its absence? I only remember seeing one
Napoleonic
game and I think an ACW game, neither particularly exciting.
Colonial
There was a Maori
Wars
game that looked fun. The Victorian Military Society was there in
force, but
I’m afraid there just isn’t time in a show like this to spend any time
with
stands that are essentially “fringe” to the main activity.
Twentieth Century
There were a
number of WWII Eastern
Front games and other games set in WWII. This continues to be a
very
popular period. The scale now varies enormously from 1/300 (rare), to
1/200
(perfect for tank battles), to 15mm (a nice compromise scale for mixed
armour
and infantry – recommended), to the traditional 20mm (I’m just old
fashioned
and still love those plastic kits), to 25mm/28mm (really for skirmish
games
only, but that doesn’t mean I didn’t see a few Tiger tanks in evidence
in this
scale).
One of my
favourite games
had the British fighting in Iraq in 1941, using 20mm scale
models. This
generally used plastic figures, artillery pieces and vehicles,
supplemented by
some metal/resin models where necessary. I have to say that 20mm
plastics do
seem to work very well in this kind of game, and actually look a lot
more
realistic than the chunky metals. I thought the guy had done a superb
job of
the wide river, with Airfix pontoon bridge and converted barge for
carrying an
artillery piece across. I also loved the aircraft. Unfortunately this
was one
game where I would actually have liked to get a handout, but where they
had run
out.
Vietnam & Ultra-Modern
I had a look in
the Britannia
Miniatures cabinet and could not help being drawn away from the
Vietnam
20mm figures towards the Mogadishu 28mm range, especially those
desirable teams of US rangers and Delta Force.
The truth is, if
you were
starting from scratch today, 28mm is a much better scale for modern
skirmish
than 20mm. 20mm was fine for WWII because of the plastic vehicle kits
you could
buy, but if you just want to fight with infantry only then 20mms get
lost in
the terrain of the modern battlefield, whether it’s forest or urban
jungle.
I’m already
committed to
20mm for Vietnam, but couldn’t get the 28mm figures out of my head. It
didn’t
help when I saw the superb range of 28mm so-called ultra-moderns from The
Assault Group (who from their marketing I assumed were fantasy).
These are
superb, although I do have a problem refighting factual wars which are
contemporary (Afghanistan, Iraq, etc.). To me, a much better use for
these is
an imaginary/fantasy scenario, of which the movies provide plenty of
inspiration.
The final straw
came at the Chiltern
Miniatures stand. Although I don’t much like their Vietnam
offerings, I
didn’t realise but they have SAS troopers in their range. Now
these
models are clearly larger than 28mm, but I already had a project in
mind for
British soldiers (aha, wait and see!) which wanted fairly large models
for
skirmish purposes, so I succumbed and bought 2 packs.
Having measured
them up when
I got home, they are c. 32mm. This is generally a nightmare for us
wargamers,
because it’s impossible to say whether Chiltern Miniatures are
compatible with
The Assault Group are compatible with Britannia Miniatures. My guess is
that
BMs are the smallest at “true” 28mm, TAG are something like 30mm and CM
are
32mm.
Naval & Air War
There were a few
games
around in this category.
First off, a modern
air
combat game, using I think 1/300 scale aircraft on GW-like flying
stands,
over a standard blue cloth. How they made that work God only knows. I
wasn’t much
impressed with their clouds (cotton wool on flying stands) or their
counters
which littered the “battlefield”.
There was a WWI
air
game, using beautiful aircraft models (1/144?) on elevated flying
stands over a
printed battlefield representing the trench lines and no-mans-land,
overlaid
with a faint hex grid.
There was a WWII
naval
game with a couple of nicely made islands and I think a cruiser and
aircraft
carrier in I guess 1/1200. There were stands of multiple aircraft
waiting to
come on table. I would presume that the islands were just for
appearance and
the ships were largely static, as this was predominently an air attack
game.
But it looked good and is food for thought about representing this sort
of
engagement in model form.
I asked at the
Navwar stand
about Russo-Japanese War vessels, but they had no samples. I’m
uncertain
whether 1/3000 ships are too small for this war, although I don’t think
so if I
want to keep the table size down.
Games Workshop
GW had a fairly
standard
offering, with mail order/retail, small demonstrations of their game
systems
(except W40K?) and some painted stuff in cabinets. I though they could
have
done more. I think they should have created something new and special
for the
show, rather than the standard stuff, which indicated a certain
complacency. I
think that’s a mistake, given the GW competition that was very much in
evidence
at the show, especially I-Kore (see below).
They had some
pre-release Lizardmen
stuff, and I was sorely tempted to buy the Saurus Oldblood on
Carnosaur. I
didn’t, on the basis that this was not the reason for going to Salute.
I can
buy GW some anytime and I can certainly wait for the release of this
model in a
few months time.
I had a close
look at the
new Lizardmen (and army book) and a chat to one of the staff. The new
plastic
skinks do look better than I previously thought, and do look better
than the
old ones, as do the plastic Saurus. I think the range is let down by
the
metals. The Kroxigor are as bad in the flesh as they looked in White
Dwarf, as
is the Skink shaman. The Oldblood, however, is a nice model.
Other Sci-fi/Fantasy
This is always a
strong part
of Salute, and I have more and more been drawn towards this side of the
hobby.
The quality and range is increasing, but I still think there is much
untapped
potential.
The following
were notable:
- Large
scale Star Trek space battle
- Victorian
fantasy
- West
Wind gothic horror
- War
Machine
- Crimson
Empire
- I-Kore
I was keen to
look at the I-Kore
offering in more detail than previous years, having seen some of the
excellent
stuff advertised in WI recently and having visited their website and
downloaded
their rules. BUT of course I have a massive commitment to GW and it
really
would be daft to get drawn into another fantasy setting that’s more of
the
same.
I-Kore need to
offer
something different to GW, or do it at a cheaper price. What I hoped to
see is
more fantasy females. It may be a bit clichéd and tacky, but I
really would
like to paint up and see some sexy women on the table. GW have (quite
sensibly)
avoided this, but I-Kore do have a few female android types in their
range.
Overall, price is not much cheaper than GW and GW still offer the
richest and
best quality fantasy gaming and modelling.
War Machine is a new name from the USA. They were
selling
battle-groups of steam-powered robots (have I got that right?) and a
very posh
rulebook. The models in their cabinet were painted to the highest
standard I
have ever seen. I told him so and was told these were painted by Mike
on the
stand. Was that ex-GW Mike McVey? That would certainly explain the
extraordinary painting quality.
They had done a
lot of
things right so I expect to see more of War Machine:
- Basic
rules included in battlegroup miniatures boxed set
- Original
concept
- Scalable
game upwards from 2 battle group sets played over a 2’ square table
- Top
quality artwork, production qualities and presentation
- Distributed
through different channels
Crimson Empire looked interesting and I was drawn to
their stand.
It would have been impossible to walk past their stand. Again, gorgeous
artwork
(limited edition prints were being sold from commercial fantasy artist
Rob
Larson) and gorgeous lady on the stand! She did her Sales thing
explaining what
Crimson Empire was all about and I tried not to swoon.
First
impressions were
slightly misleading. My impression was some sort of Vampire-based game
system,
with a possible leaning towards sensual female characters (with a hint
of
eroticism?). This is not so far from the truth, except that it has
nothing to
do with vampirism. CE is a new RPG.
The CE rulebook
was slightly
disappointing inside because I expected to see more of the cover art,
but in
fact the artwork was of a lower quality of the sort that I have seen
too much
of and I tend to mentally switch off. It was a lower standard than I
can
produce, but for some reason I do seem to have a gift in that direction
even
though I did not pursue it as a career (probably the biggest mistake of
my
life).
I have to say
that although
I am not a role-player, CE does look good and I wish Chris and the rest
of the
crew lots of luck.
Kryomek seem to be a spent force. Reaper
miniatures
were not as good as West Wind gothic horror. There I found my
perfect
werewolf. Again looking for fantasy females I was disappointed. Reaper
had the
best semi-naked girls, but too small scale and too much set in medieval
fantasy
rather than something contemporary which is what I’m looking for. There
is a
gap in the market here, I am sure.
The Victorian
fantasy
game looked good and fun, pitting Victorian British soldiers against
War of the
Worlds tripods. The soldiers were in parade dress red uniforms and
accompanied by
artillery pieces, steam tanks and aircraft. The steam tanks were small
and
actually quite realistic, similar to the early tanks from the 1920’s
and
1930’s.
The Star
Trek space
battle game was of interest because it looked like a larger version
of what
I’m doing with Micro Machines toys. These things were large scale kits
on
stands c. 4’ high, circling a central, home-made Borg cube. I made the
following notes about the game mechanisms:
- Gridded
battlefield
- Individual
ship consoles showing the following:
- Movement
- Scanners
- Warp
Drive
- System
Repairs
- Transporters
- 8
Troopers
- Armour
- Tractor
Beam
- Shields
– Fwd, Aft (actually “rear”), Left, Right, Reserve shield power
- Hull
Points
- Power
Generation Chart
- Batteries
- Targeting
Phaser, with arcs
- Targeting
Torpedoes, with arcs
Creative
In this category
goes Lasertag
and the like. Lasertag were there, although I didn’t stop. Looked like
more of
the same, still a great system let down by lack of commercial
equipment,
especially sensors.
Terrain
I was interested
in how
terrain was constructed.
In particular I
was
interested in how to depict roads. There was no universal way
to do
this. Some used permanent roads carved into polystyrene based terrain
boards,
some used road pieces laid on top (not so good), made from a variety of
materials.
The terrain
base also
varied, from felt cloths (sometimes painted, sometimes not), to
commercial
foam-based terrain blocks, to home-made terrain blocks, and other
variations.
The size of the blocks and the way they were based also varied. There
was no
universal method, and no method which looked superior to the others. In
some
cases terrain based on a felt cloth looked better than specially
sculpted
terrain. It all comes down to the quality of implementation, and the
way all of
the terrain integrates. Consistency is probably the most important
factor, i.e.
don’t mix different sorts of terrain.
I bought a white
6’x4’ felt
sheet from S&A Scenic. I already have a blue cloth and
desert sand
cloth which I’m happy with. The white cloth is for snow-based terrain
(instead
of using two thin baby’s blankets, as previously). My concerns are
firstly that
6’x4’ is my standard table size and so there is no overlap, secondly
that at
£15 they are very expensive for what they are (especially just
plain white).
Snapdragon
Studios have at last
produced some decent terrain. In fact
they have got it so right that people were virtually queuing up to get
it. I
bought 3 pieces of c. 28mm scale general purpose urban/fencing terrain
pieces,
suitable for W40K/Necromunda and other purposes. They are well modelled
and
detailed, made of absolutely solid construction, and are quite a bit
cheaper
than other alternatives I have seen. BTW, don’t try and mail order them
because
they’re pretty heavy.
My overall
observation about
terrain is this – the best terrain is home made and purpose built.
Build enough
for the whole board, don’t mix pieces. Add some key commercial pieces
for
detail, but generally DIY is the best way to go. And have fun.
Purchases
So, this is how
it panned
out for me:
| Chiltern Miniatures SAS troopers, 2 packs of 4 ea. | £8.50 |
| Shieldwall WAB supplement | £15.00 |
| White felt cloth | £15.00 |
| Urban terrain pieces | £21.50 |
| West Wind Gothic horror werewolf | £4.00 |
| Richard, Coeur de Lion (another oversized 28mm!) | free |
| Salute D6 | free |
| | |
| Total | £64.00 |
Costs:
| Car parking at coach station | £2.20 |
| Coach to London | £16.00 |
| Tube to Olympia | £3.20 |
| | |
| Total | £21.40 |
Personal Best of Show
- Snapdragon
Studios urban terrain pieces
- 28mm
ultra-moderns, from Britannia Miniatures, The Assault Group, &
Chiltern Miniatures
- Best
games – really there were too many to pick out individual games. The
overall standard was very high.
What About The Show In General?
Well, this show
is the
premier wargames show in the South of England (and also attracts a lot
of
visitors from oversees). Attendance is mandatory.
The only problem
with the
show, is that it is just too good! I have a very large range of
interests,
covering the full range of historical periods and also fantasy/sci-fi.
There is
simply far too much to see and do in one day. I tried to pace myself
this year
and not spend too long at any one stand or game, but I still did not
manage to
see some games and many traders. I didn’t go near the Bring & Buy,
didn’t
have time to look at the VMS displays, and certainly there is no way I
could
have taken part in any of the many participation games (although I
would have
loved to). I didn’t have time for lunch and as usual got kicked out at
5pm. At
the end of the day I was exhausted to the point of feeling ill. Am I
unusual in
this – how do other people manage?
Of course this
isn’t a
criticism at all. Congratulations to the Salute team for putting on
such a good
show and for building it up to be such an event through a programme of
continuous improvement.
Silly as it is,
I love my
free die and the free miniature was a nice touch. Of course, the
problem is
what to do with it? It is too early for my Hundred Years War medievals
and is
out-of-scale anyway from my true 25mms. I could possibly include it as
a
character in a GW Bretonnian army, but using non-GW miniatures prevents
me from
playing it in GW tournaments. A single miniature is not enough to tempt
me into
a full Crusader army, it is more likely I would buy Perry Miniatures
knights
for a Norman Army to fight my existing Anglo-Danish and Norsemen (of
course
inspired by the Shieldwall supplement). Do I just paint it up for
pleasure? I
have more than enough models already for that.
Hmm, although it
pains me to
do it, I think the miniature probably will be relegated to the role of
statue
to go atop a plinth in the square of some village plunged into conflict
in a
later era. Actually, thinking about it that gives us a lot of scope. It
wouldn’t be out of place for anything from late Medieval onwards.
Winchester has a
statue of
Alfred the Great in the middle of the road, and I think that will be
the basis
for the model.
References