Battle Report:
WARHAMMER
NECRARCH VAMPIRE vs. BLOOD DRAGON VAMPIRE
“Conflict” Regional Tournament, Bristol
22 June 2002
Introduction
This was the second game of
three played at the “Conflict” Regional Tournament, and my third game of
Warhammer ever. Vampire versus Vampire promised to be interesting. My opponent
Steve was also from Bournemouth. In fact it was his army I admired in the
Bournemouth store when I played Dan’s Beastmen (see earlier Battle Report). In
fact I was partly influenced by his army into changing mine to be more
competitive.
The Armies
Armies were to 2000 points.
My army was “Captains of Morgul”. In summary, this was as follows:
- Necrarch Vampire Count, with “Nehekara’s Noble
Blood” (mounted)
- Necrarch Vampire Thrall, with “Nehekara’s Noble
Blood”
- Necromancer, with bound spell and Dispell Scroll
- Wraith
- Black Knights
- Grave Guard with halberds and shield
- Skeletons with spear and shield
- 2 small units of Dire Wolves
- Fell Bats
- Spirit Host
Steve’s army was similar,
but with more wolves, ghouls and tougher elite units because of his two Blood
Dragon Vampires. However, he had no Necromancer so only a single level 1 wizard
overall (his Vampire Count).
The Terrain and The Scenario
There was another graveyard
in the middle of the time, but this time I couldn’t take it as a good omen for
myself!
The scenario was a standard
meeting engagement, with units placed alternately on the table and dicing for
the choice of first turn.
Magic
Magic was going to run very
differently in this game! I was the one with all of the dice and options, so
selecting spells was especially important.
I ended up with the
following:
Thrall
- Invocation of Nehek (raise Undead)
Necromancer
- Invocation of Nehek
- Hellish Vigour (hand-to-hand combat spell)
Count
- Invocation of Nehek
- Hellish Vigour (hand-to-hand combat spell)
- Vanhel’s Dance Macabre
Three “Invocation”, but I
really wasn’t familiar enough with “Hellish Vigour” to make it work to my
advantage. Interestingly, the dice came up with a completely different spell set
to the first game. I wished I had “Gaze of Nagash”. With hindsight, and with
better knowledge of the rules, I could have chosen some spells from the Lore of
Death, which I think has more magic missiles.
The Game
At the start, the table looked something like this:
I’m not certain about the
exact dispositions. I’m working from memory and the game was quite rushed.
Steve’s Vampire Thrall was
with the Black Knights and his Count with the Grave Guard.
My Thrall and Wraith were
with the Skeletons, my Necromancer with the Grave Guard and my Count with the
Black Knights.
The game started badly for
me because under time pressure I couldn’t think of a solid plan. The Blood
Dragon army seemed to outnumber me or be otherwise more threatening in every
area. This is probably true, because I made up for this with magic. But I
didn’t want to build a plan around the use of magic.
My main concerns were:
- To make sure I took proper advantage of my
magical superiority
- To avoid being charged by his Black Knights
- To avoid a simple head-on confrontation
The two armies moved
together and I couln’t see how to avoid a straight head-on confrontation. I
hoped that I could move things in my favour with magic.
Unfortunately, I had no
magic missiles which was what I really needed to do damage to his heavy troops
in advance of the clash. My most useful spell was Invocation and I did manage
to raise two zombie units and a skeleton unit to upset the enemy’s plans. See
the diagram below.
The game settled into a number of melees:
- My Wolves were outnumbered on the left, and the
Bats were of little help.
- My Black Knights charged and eventually
destroyed the Skeleton unit opposite.
- I created a small of unit of Skeletons in the
enemy’s rear, but these were eventually defeated by his Fell Bats. (I
suspect I was beaten by gamesmanship here, because it didn’t feel right
that my skeletons could not turn to face their attackers and bring more
skeletons to bear)
- My Grave Guard began a combat with the enemy
Black Knights. I’m sure I charged them, possibly using my bound Vanhel’s
spell. They did reasonably well against this tough enemy, but they were in
turn charged in the flank by the second Skeletons unit.
- There was a complicated melee on the right
involving Wolves, Ghouls and I think Spirit Host, as well as a newly
created Zombies unit.
As my Black Knights charged
in, I created a Zombies unit to cover their flank. This worked very well,
although they were quite easily destroyed by the Grave Guard (led by the
Count!).
The high point for me,
although simply through luck, was when my Grave Guard Captain (“Crypt Keeper”)
answered the call to personal combat from the Vampire Thrall and consequently
killed him outright with the “killing Blow” on one die roll.
Victory or Defeat?
Again, the game was cut
short through lack of time. Again, I had more victory points but only by a
small margin, so again the result was a DRAW.
Lessons Learnt
The
only real lesson from this battle was to learn the rules! There was some
question about how Fell Bats worked in flank combats, on both sides. Also, if I
had been more familiar with the rules and the army I might have thought to use
the Lore of Death instead of Necromancy to try to get magic missile spells.
© 2004 Mike Adams
www.smallbattles.co.uk